Path of Exile Delirium: Reasons
This hardcore aRPG that harkens back to Diablo 2 is arguably one of the most effective free to POE currency trade play with video games ever made.Each league includes new enemies to fight, locations or Maps to research, and hundreds of new things to experiment with. While each league has gotten harder with items,"Delirium" requires this to a new level with Jewels that include new pathing options to some own passive shrub and Uniques that could enable new builds. Obviously, there is an equal chance for things to go wrong for this particular league.
Since these creatures have strong modifiers that make them harder than many enemies, this can result in some strange difficulty spikes when Grinding Gear Games does not balance it properly. Of course, players may skip interacting with the mirror entirely if they wish not to engage with the mechanic, but then they are passing up the whole point of their league. Since these sacrifices additionally give present enemies powerful talents, it could make leveling a complete nightmare or, worse yet, lead to only a tiny subset of builds effective at beating endgame supervisors like the Conquerers or even Siris.
Most leagues are added to the core game of spawning in Maps via a prospect, generally about a 10 percent chance to occur. While this was nice for a few leagues, we are now at the point where two to three occasions can happen in one Map at once. With the addition of cheap POE orbs Orbs of Delirium and the league itself including older league mechanics, it may get fatiguing having to manage half a dozen meta-game systems in the exact same time every Map.